The
Nintendo 3DS is quite the powerful little machine. If you’ve seen it running
Resident Evil: The Mercenaries 3D or
Super Street Fighter IV 3D Edition,
you’ll know that it’s a very capable machine when it comes to pushing
polygons. To prove just how powerful the 3DS is, Ubisoft Montreal,
developers of
Tom Clancy’s Splinter Cell 3DS says that they
were “able to run the Unreal engine on this console console, which is
pretty impressive for a handheld machine, and the 3D doesn’t affect the
performance.” Does that mean the 3DS can produce games on par with the
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and iPad’s
Infinity Blade
that uses Epic’s Unreal Engine 3 technology? Uh, no. Epic’s Mark Rein
quickly went around to do a little crowd control, revealing that Ubisoft
Montreal was actually using the old Unreal Engine 2 on the 3DS. Earlier
this month at GDC 2011, Rein
told the press
that if Epic felt the 3DS could run the Unreal Engine 3, his company
would be all over it. So as impressive as 3DS titles will look, they’ll
still be a hair behind in the graphic wars, but then again, Nintendo’s
video game systems have always been underpowered in that department and
they’ve all done just fine, with the exception of the N64 and GameCube.
Graphics matter, but so does gameplay. What good is a pretty game if it
doesn’t control well?
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