Despite Steve Jobs’ insistence that Flash in an unnecessary evil, the
inability to view Flash content has remained one of the major
inconveniences for iPhone users. It’s true that Flash itself is often
slow, buggy, and a drain on the battery. However, faced with degraded
performance or the inability to view certain content at all, many users
would still opt for the ability to view the content rather than not at
all.
Skyfire became the first iPhone browser capable of delivering
Flash-based video to the user and demand for the app was so great back
in November 2010 that it was withdrawn from sale within 5 hours of its
launch.
What is the reason for that? The web browser, which is also available on
other smartphone platforms – including Android, Symbian and Windows
Mobile – does not play Flash natively, but still enables iPhone users to
view the content on their devices by converting it to the
iPhone-compatible H.264 video codec prior to downloading. However, this
on-the-fly encoding does not come without serious overheads on the
Skyfire servers, and just five hours after the app had shot to number
one in the iTunes store, it was withdrawn as the company attempted to
increase its bandwidth.
To prove the necessity and demand for Flash support in Apple devices, we
will just have to look at the sales revenue of Skyfire back in November
2010 when it was first released. The company earned a whooping US$1
million in its first weekend on sale with a retail price of US$2.99 per
download. Looking at the positive side, Android users will not need to
go through the same inconveniences to view Flash content and Skyfire is
free for Android.
Flash comes to the iPhone via Skyfire, Android gets it for free
Posted by
ADMIN on Monday, March 21, 2011
Filed Under: android, company, iphone, number, smartphone, US, Windows Mobile
Filed Under: android, company, iphone, number, smartphone, US, Windows Mobile
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